This is it, the week where I will be finishing my modelling. So far I have created the lake containing reflective effects while we can see the reflection of the cliffs and mountains. As I did not mention from the early process, I've added some trees to the field. I simply used from the American Elm from the AEC Extended panel.





Nearly there. From the photo I can see smoke from the chimney. Now I have no knowledge in creating smoke but luckily going through tutorials, it wasn't as complicated as I thought. Now creating the smoke. I go to Geometry, selecting Particle Systems and then pick PCloud. The size does not matter as it is dealt in the panel. From the Particle Generation, Particle Quantity. I select Use Total and set as 100, it will display how many objects it will have.
Setting the Particle size: 20.0
Setting the Particle Type - Standard Particles to Sphere
At the moment the smoke will appear as sphere shapes but using the Material Editor we can fade it and add the smoke texture.
Fractal
Levels - 10.0
If I go back to default I can then open up the Opacity Map. Select Falloff.
Turbulence: High - 0.3
Levels - 10.0
Size - 20.0
The final part creating smoke. I go back to Maps again, drag the Opacity Map down to Bump. It will copy the map and there a smoke texture is completed.
I am close to finish the modelling process, I now need buckets as this will be part of the animation. Very easy I simply use a box and then Boolean the centre.
By zooming in we can see how it looks.
By cloning the mountains, I can cover the spaces so we cannot see any water behind. Adding more landscape and trees it will create a larger scale of the environment. After Looking back at the real photo of the dredger I've noticed that the bottom underneath it looks like a boat? and seems to be floating above the sea.
I feel that modelling it is the priority of this task and also it will affect the marks if I don't get the similarity correct and although the boat looks complicated to see the details, I've simply used a box, then used vertex (use soft selection) to get the all four edges. With a small fragment using the Bend modifier, I can get a slight curve setting its x to a minus. For the texture, again it is hard to tell from the photo but noticed the colour is the same as the dredger and so I have used the same for mine.
This is the final completion of the Dredger based in Zurich of Switzerland.
Group
This weeks group meeting went very well. We've discussed what we will need to focus on for week 9 (the animation). We've checked the progress of everyone's individual modelling and we are all happy with the progress so far. I feel that the group is doing very well, keeping the targets up to scratch and hopefully the animation, the hardest part we would complete by week 10.