Saturday, 10 October 2009

Week 3-5 (Completing 3D model & visiting the Museum of Power)

Now I begin the modelling process. I start off by coping the front view but instead of cloning it, I use a different

method to this, by selecting Symmetry it changes the face into a thin layer in the centre. If I flip it, the full face

appears. The face need to be adjusted again and so by selecting the + sign next to Symmetry, I click on Mirror

and then drag the other half of the Topology and form a whole face. This is where things became difficult, I have

tried to use Nurms Subdivision the surface but there were no effects to it, instead the quads started shaping

differently. I un-tick the Nurms Subdivision and tried to use vertex to remove the sharp edges. Due to the fact

that I was aware of the amount of time I have to complete the modelling. I have decided to continue to try and

mesh the surface. In the end it did not fully go as planned and now I have dents around the face. The nose was

a struggle as some of the quads I may have not included in the Topology. As the result I’ve decided to use

Vertex to add the structure of the nose. With the nostrils I have tried to follow the method, creating a

polygon and then extruding it but it did not occur as anywhere near as the example in the tutorials.









The next part is to create the back of the head. The simple step is to create a Sphere and place it behind the

model while scaling it so its size fit with the face. After that I cut out parts of the Geometry so that it joins and

lines up with the face and as you can see the screen dump below, the Geometry does not comply with the

rest by using the Edges, selecting some of the lines. Then I use Ring and Collapse to shorten the amount of

polygons because there is no need to have so many and that way it will be easier to add the rest of the

polygons.



Now that parts of the Geometry has been removed, I concentrate adding the required surface to the back of the

side, back of the head and also the neck.

As each week gradually moves on I feel my work hasn't progressed enough because of the amount of time spent

on meshing it.





By selecting the ends of each quads, I can drag and form another quad to make the process easier while

working downwards to the neck. Some became awkward and confusing once I have combined the face and the

back together because the polygons did not join correctly.




I need to get the other half if to get a full scale head and so by repeating the same previous method earlier from
using Symmetry and then mirror it. Although I have the full head, the appearance of the head did not satisfy me.

I still cannot use Turbosmooth to get a smoothing edge for the back of the head. With the back of the head and

neck, I need to attach them onto the face. How I done it was I simply selected both the face and the back of the

head and clicked Attach.


As you can see the top of the head seems to be the only part thats smooth, although it is a sphere but at least
there are no dents or sharp edges sticking out. For the mouth I've really tried to use the method for the nostrils
but again same result or bad result because by scaling it, it wouldn't form more polygons and so this is
another disappointing effort.



On the overall effort creating this 3D model of my face. I feel disappointed that I could not finish the entire
process due to the fact I have spent too much time focussing on trying to mesh it to get smooth surface

which in result I've ended up creating alot of dents to it. If I was back in week 2, I could have re-started the

whole Topology again and getting the quads correctly without any possible errors where there seems to

be triangles appearing. I was unable to smooth the model and was gradually running out of time to start anywhere

near with the ear and getting to the stage to Unwrap the textures.

The most important task was to get the full head completed and so I feel pleased that I have done that stage

but overall still disappointed that I could not apply any textures because I want to see how my 3D model

would look like.


so here is the 3D model of my face.



On week 3 our group organised to meet up and visit the Museum of Power in Langford to take

some photos and film a machine that we are going to create on 3Dsmax and animate it.

We've looked through every machine the museum has and we've decided that this machine is more

easier to see when we model it and we can see how certain parts operate and how each manoeuvres.

This is a photo that I took individually of the machine called Horizontal Compound Steam Engine.

I find this will be a very complexed task to create on 3Dsmax as 3D animation isn't my strongest

subject but we will see how the overall completion of the model will be in the final week.

So far no work has been done but our plan will be meeting up on week 6 and begin discussing each

member of the group who will be working on.



Monday, 5 October 2009

Week 2

This week I continued with the 3D modelling of my face. After drawing all the quads, I draw on the Topology, using the Line tool. This will allow me to add the surface to the Topology so that we get shape of the face.


This part was quite straight forward but some parts can be awkward such as between the eye and nose. It sometimes forms a triangle and so I have to manipulate it so that its a square.


Now that I've completed adding the surface, I attached all of the lines apart from the plane so that a solid surface appears.


Then by selecting the Edged Faces. I can see all my Topology which almost reminds me of the film from Mask.


This is the hard part, I have to get the front view key points and drag it to the side view to get them lined up as shown underneath. Most important is getting the vertices in a straight line and so select the x axis. By selecting the See Through Object, it allows me to see more depth of the axis.


After having attempt on adding the surface on my side view, it seemed the Topology did not combine well in this case the modelling would not work. I've then had to redo the front view surface again but this time getting all in the correct format.


As you can see, both views seems more satisfying than the previous attempt. Now I find the side view looked more complexed especially dealing with the eyes and between the nose but with more time and handling, I've managed to get this result.


Next step I will begin the modelling.