This week I continued with the 3D modelling of my face. After drawing all the quads, I draw on the Topology, using the Line tool. This will allow me to add the surface to the Topology so that we get shape of the face.
This part was quite straight forward but some parts can be awkward such as between the eye and nose. It sometimes forms a triangle and so I have to manipulate it so that its a square.
Now that I've completed adding the surface, I attached all of the lines apart from the plane so that a solid surface appears.
Then by selecting the Edged Faces. I can see all my Topology which almost reminds me of the film from Mask.
This is the hard part, I have to get the front view key points and drag it to the side view to get them lined up as shown underneath. Most important is getting the vertices in a straight line and so select the x axis. By selecting the See Through Object, it allows me to see more depth of the axis.
After having attempt on adding the surface on my side view, it seemed the Topology did not combine well in this case the modelling would not work. I've then had to redo the front view surface again but this time getting all in the correct format.
As you can see, both views seems more satisfying than the previous attempt. Now I find the side view looked more complexed especially dealing with the eyes and between the nose but with more time and handling, I've managed to get this result.
Next step I will begin the modelling.
Well done Colin. You seem to be doing a good job. Keep up the hard work.
ReplyDelete